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5201 140th Ave SW Rochester WA 98579
Our Airsoft events is pre-sale tickets $30 & Walk on $35
Gates open 8:30am
Checkin, Waivers, Rentals 9am
Safet...
5201 140th Ave SW Rochester WA 98579
5201 140th Ave SW Rochester WA 98579
Our Airsoft events is pre-sale tickets $30 & Walk on $35
Gates open 8:30am
Checkin, Waivers, Rentals 9am
Safet...
5201 140th Ave SW Rochester WA 98579
5201 140th Ave SW, Rochester, WA 98579
Black Ops Will be hoating a work party with the goal of field improvements.
4 hours of work = 1 game day ticket
5201 140th Ave SW, Rochester, WA 98579
5201 140th Ave SW Rochester WA 98579
Night Op moved to Nov 9th
Our Airsoft events is pre-sale tickets $30 & Walk on $35
Gates open 8:30am
Checkin, Wa...
5201 140th Ave SW Rochester WA 98579
5201 140th Ave SW Rochester WA 98579
Our Airsoft events is pre-sale tickets $30 & Walk on $35
Gates open 2pm
Checkin, Waivers, Rentals 3pm
Safety ...
5201 140th Ave SW Rochester WA 98579
Waivers are active from 1 year. Please fill out a waiver for each player and any spectator remaining on the premises. Please read the rules in advance and understand our age bracket system.
WAIVER: https://waiver.smartwaiver.com/w/keln7eq2kpgmvrrsytqk7k/web/
Players Age 18+ Must fill out an ADULT release of liability waiver once per year
Players Age 13-17 Must have a parent or legal guardian (by law) fill out a MINOR release of liability waiver once per year. Players may be dropped off for the duration of the selected game day or time slot.
Players Age 11-12 Must have a parent or legal guardian (by law) fill out a MINOR release of liability waiver once per year. Players will NOT BE DROPPED OFF for the duration of the selected game day or time slot. They must be accompanied by 1 parent (not older brother) per 5 child minors on site at all times.
Players Age 8-10 Must have a parent or legal guardian (by law) fill out a MINOR release of liability waiver once per year. Players will NOT BE DROPPED OFF for the duration of the selected game day or time slot. They must be accompanied by 1 parent (not older brother) per 1 child minor on/off the playing field at all times
Spectator/Property Access, any individual staying on the property longer than a drop off/pick up must come check in with the player, you must have a Adult/Minor waiver on file and request a spectator wrist band. On field spectators are generally not allowed.
1. Respect for all property, structures, rules, and directives are a must. This is a no tolerance policy. Violations of outlined rules and guidelines will be probable cause for player/spectator removal from the premises and possible long-term ban from participation…
2. Under no circumstances will real lethal weapons be allowed on the premises, this includes but is not limited to pistols, semi-automatic/automatic/bolt action rifles, knives, hand grenades, rockets or any other weapon that could be used to kill or severely injure any individual. Airsoft replica weaponry can simulate the appearance of a real weapon. This is for everyone’s safety. There is no exemption for concealed carry license holders.
3. Players and spectators must sign the BOSS Release of Liability waiver/player registration form promptly upon arrival at the facility. Verification of waiver for players and spectators shall be indicated by BOSS provided bracelets to be placed on the wrist of each and every individual on the premises. BOSS staff may stop and ask to see your bracelet at any point while occupying the premises
4. CHRONO - All airsoft replica weaponry shall be choreographed PRIOR to entry to the field of play. All airsoft weaponry shall be marked with a verification zip tie. These must be present and will be checked prior to entry to the field of play. All weapons must meet “weapons class power standards'' listed below.
5. EYE PROTECTION must meet or exceeding ANSI Z87.1 standards with a full fascia seal must be worn in order to enter the field of play. Metal mesh airsoft or paintball style masks must be worn over the nose and mouth if under the age of 18. These protective items shall remain secured in the proper position during the entire time on the field of play. This shall be verified by BOSS staff prior to entry to the field of play and enforced during play by BOSS staff.
6. BLIND MAN is to be called and echoed anytime a player is without eye protection on the field. Game play shall cease immediately until the situation is resolved and BOSS staff gives the ALL CLEAR. Any player or BOSS staff can call BLIND MAN in the event of an incident.
7. In the case of a real-world injury CEASE FIRE is to be called and echoed by all players. Players shall notify BOSS staff to the location of the injured player so we can assess and treat the injury appropriately in a timely manner. Game play shall cease until the situation is resolved and BOSS staff gives the ALL CLEAR. Any player or BOSS staff can call BLIND MAN in the event of an incident.
8. FIREARM SAFETY - Replica airsoft weaponry is to be treated as loaded at all times. This means muzzle awareness, fingers off triggers, safety engaged until ready to shoot, and removal of magazines when not in designated shooting areas. Be smart. Let’s not have negligent discharges and get someone hurt.
9. All Airsoft Replicas will be relegated to using SEMI AUTO ONLY unless it is an approved LMG, MMG, or HMG.
10. RATE OF FIRE - Semi Auto Replicas may not shoot faster than 15RPS (Rounds per Second) to include Binary and Semi-Ramping modes. Full Auto Approved Replicas may not shoot faster than 30 RPS. No Burst Fire will be allowed for Semi Auto Restricted Replicas.
11. Airsoft replica weaponry shall not be fired anywhere but the field of play and the chronograph range. Airsoft weaponry shall never be fired at people or structures not on the field of play or into the field of play.
12. FIGHTING/PHYSICAL ALTERCATIONS are not allowed under any circumstance. If an issue cannot be resolved calmly at the player level, please walk away from the situation and contact a BOSS staff member immediately. Shall a situation arise, both players/individuals shall be removed from premises regardless of who was at fault. There will be no warnings or exceptions.
13. MELEE WEAPONS Rubber/foam replica melee weapons will be allowed. The contact surface/replica blade must be able to bend 90 degrees and cause no physical damage to another player. No throwing of replica weapons.
14. BLIND FIRING is not permitted. Players must be able to look down sight/barrel and see your target to fire. Be aware of what is behind your target when engaging. Keep rule #9 in mind.
15. In the event a player is struck by an airsoft BB during game play, the player shall call out HIT. If a player is not calling hits, BOSS staff is to be notified immediately and the player in question shall be removed from the round. If this happens twice, the player shall be removed from play for the day. If a player is determined to have reported false information, the same warning system shall be implemented. Gun hits do not count.
16. NO OVERSHOOTING. Once a player is determined hit, he is considered a spectator and must not be struck again until the player has either respawned at designated area or be revived via the “medic rule” ; struck players must use a Dead Rag to indicate they are temporarily out of game play.
17. Players must have and use RED DEAD RAG clothes measuring approximately 12”x12” square and drape said piece of cloth over top of head. Should an incident arise where the player's dead rag has fallen out and cannot be found, the struck player shall hold their replica weapon over their head in a T-fashion. If a player loses a dead rag the player shall not enter another round of game play until it has been found or replaced.
18. MEDIC RULE - as follows
18a. When player is hit/struck, the player must call HIT, pull out dead rag and lay on ground)
18b. When player is hit/struck, the player must call HIT, pull out dead rag and lay on ground
18c. Player may then call for MEDIC, medic can be any other player
18d. Player acting as medic must use hit player tourniquet to bandage near the area where the hit occurred (hit in right leg, bandage must go on right leg
18e. Hit player must stow dead rag then re-enter play
18f. Hit player must be bandaged up by another player, no self healing
18g. If medic has not been able to reach hit player within 5 minutes, the medic rule is void and hit player must return to respawn area
19. No Alcohol or Illegal drugs allowed on the premises. Designated smoking area will be in the back corner of the parking lot.
20. No unauthorized simulation equipment allowed on the field of play.
20a. BOSS is currently not allowing any smoke/BB grenades or pyrotechnics of any kind. This rule may be modified in the future.
21. BALLISTIC SHIELDS - Shield must be a reproduction of a current or historic BALLISTIC shield, matching in size/appearance. Ballistic shield must weigh over 16 pounds. Ballistic shields shall only be used for 15 seconds of sustained fire before the shield becomes inoperable for 5 minutes. Clear plastic RIOT shields do not meet these requirements.
22. MED - Minimum Engagement Distance, each "weapons class" has a specified MED that players must adhere to at all times. The higher the energy carried by an airsoft replica, the further away you must stay while engaging other players.
23. All players wishing to enter the playing field must attend the pregame meeting/brief, and quietly respectfully listen to briefing. Rule # 3 and 4 must be completed before briefing. Teams will be assigned at this time with a designated team color armband/tape. If you wish to be on the same team as another player, group together during briefing and notify BOSS staff. There are no guarantees on team placement
WEAPONS CLASS
BANG BANG
-This is to be used as a courtesy to a defending player.
-Bang bang rule is reserved for an attacking player, who has snuck up behind a defending player.
-The attacking player may only take out 1 individual per grouped defending players.
-Bang bang is not to be used to clear a group of people.
-Bang Bang is not to be used as a compensator for engagement distance, carry a pistol for that.
PISTOL
-1.0 JLS blue tag zone @ 3' MED
-Semi auto rate of fire not to exceed 10 RPS
-Powered by; Spring, Co2, green gas, AEG/electric, HPA
-Examples; Glock 17, Glock 19, HK USP, HK VP9, Sig Sauer P320
RIFLEMAN / SMG
-1.0 JLS blue tag zone @ 3' MED
-1.5 JLS green tag zone @ 25' MED
-Semi auto rate of fire not to exceed 10 RPS
-Powered by; Co2, green gas, AEG/electric, HPA
-Examples; M4, AR-15, AK-47, AK-74, MP5, MP7, PCC's
DESIGNATED MARKSMEN RIFLE
-1.9 JLS yellow tag zone @ 50' MED
-Semi auto rate of fire not to exceed 5 RPS
-MUST carry pistol or SMG (blue tag) for 0-49’ MED
-Powered by; Co2, green gas, AEG/electric, HPA
-Barrel Length (To Include Muzzle Devices) MUST exceed 13.5"
-Examples; M4, AR-15, AK-47, AK-74, Scar-H
SUPPORT
-1.9 JLS yellow tag zone @ 50' MED
-Full auto rate of fire not to exceed 25 RPS
-MUST carry pistol or SMG (blue tag) for 0-49’ MED
-Powered by; Co2, green gas, AEG/electric, HPA
-Examples; M249, Stoner 63, RPK, PKM, M240, M60, RPD
SNIPER (HPA)
-2.3 JLS orange tag zone @ 75' MED
-Manual bolt action rate of fire not to exceed 1 RPS
-MUST carry pistol or SMG (blue tag) for 0-74’ MED
-Powered by; HPA
-Examples; Any bolt action sniper with an HPA modified mechanism
SNIPER (spring)
-2.9 JLS red tag zone @ 100' MED
-Manual bolt action rate of fire not to exceed 1 RPS
-MUST carry pistol or SMG (blue tag) for 0-99’ MED
-Powered by; Spring
-Examples; M24, Barrett M95
Additional Photo Albums Available at the Link Below
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